Simple DirectMedia Layer https://libsdl.org
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build-scripts build-scripts: Include SDL- prefix in SDL_REVISION when built from tarball 2025-12-03 08:51:52 -08:00
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docs Document SDL's policy on setuid/setgid executables 2025-12-28 10:16:44 -08:00
examples examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable. 2025-02-27 11:46:56 -05:00
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test testver: Assert that SDL_GetRevision() starts with SDL- 2025-12-03 08:51:53 -08:00
VisualC Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:58:04 -07:00
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BUGS.txt
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CREDITS.md
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LICENSE.txt
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt WhatsNew.txt: Moved some missing entries over to the release-3.2.x branch. 2025-12-08 11:08:04 -05:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)