SDL/src/core/windows
Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
2024-02-17 14:07:42 -08:00
..
pch.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
pch_cpp.cpp Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_directx.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_hid.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_hid.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_immdevice.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_immdevice.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_windows.c Fixed build on older Windows SDK 2024-02-01 20:48:53 -08:00
SDL_windows.h Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_xinput.c Added the option for GameInput support to the Win32 SDL build 2024-02-17 14:07:42 -08:00
SDL_xinput.h Redefine XINPUT_CAPABILITIES_EX as an SDL typedef 2024-02-09 01:26:45 -08:00
version.rc Updated copyright for 2024 2024-01-01 13:15:26 -08:00