..
aaudio
Fixed audio dropouts when plenty of audio is queued on Android
2024-11-07 19:29:51 -08:00
alsa
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
2024-10-04 08:57:03 -07:00
coreaudio
Renamed atomic functions to match SDL 3.0 naming convention
2024-09-17 08:53:27 -07:00
directsound
loadso: library handles are now SDL_SharedObject* instead of void*.
2024-10-01 12:16:10 -04:00
disk
Use SDL_bool instead an int return code in the SDL API
2024-08-27 10:31:46 -07:00
dsp
Renamed atomic functions to match SDL 3.0 naming convention
2024-09-17 08:53:27 -07:00
dummy
Fix typos (thanks @qndel!)
2024-09-18 08:18:26 -07:00
emscripten
audio: fix incorrect dynCall in Emscripten audio.
2024-10-18 23:53:40 -04:00
haiku
Use SDL_bool instead an int return code in the SDL API
2024-08-27 10:31:46 -07:00
jack
loadso: library handles are now SDL_SharedObject* instead of void*.
2024-10-01 12:16:10 -04:00
n3ds
Renamed atomic functions to match SDL 3.0 naming convention
2024-09-17 08:53:27 -07:00
netbsd
Renamed atomic functions to match SDL 3.0 naming convention
2024-09-17 08:53:27 -07:00
openslES
Removed SDL_bool in favor of plain bool
2024-09-18 08:32:30 -07:00
pipewire
pipewire: i/o callbacks should avoid higher-level iteration during device open.
2024-11-12 15:18:41 -05:00
ps2
Use SDL_bool instead an int return code in the SDL API
2024-08-27 10:31:46 -07:00
psp
Use SDL_bool instead an int return code in the SDL API
2024-08-27 10:31:46 -07:00
pulseaudio
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
2024-10-04 08:57:03 -07:00
qnx
Renamed atomic functions to match SDL 3.0 naming convention
2024-09-17 08:53:27 -07:00
sndio
loadso: library handles are now SDL_SharedObject* instead of void*.
2024-10-01 12:16:10 -04:00
vita
Renamed atomic functions to match SDL 3.0 naming convention
2024-09-17 08:53:27 -07:00
wasapi
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
2024-10-04 08:57:03 -07:00
SDL_audio.c
Improve support for private platforms ( #11220 )
2024-10-15 18:02:07 -04:00
SDL_audio_c.h
Use C++ style comments consistently in SDL source code
2024-08-22 13:30:02 -07:00
SDL_audio_channel_converters.h
Use C++ style comments consistently in SDL source code
2024-08-22 13:30:02 -07:00
SDL_audiocvt.c
audio: Make SDL_GetAudioStreamProperties() thread safe.
2024-10-24 14:37:23 -04:00
SDL_audiodev.c
Re-added SDL_getenv() as a thread-safe getenv() implementation
2024-09-15 09:37:04 -07:00
SDL_audiodev_c.h
Use C99 bool internally in SDL
2024-08-22 13:30:02 -07:00
SDL_audioqueue.c
Additional cleanup exposed by building with a C++ compiler
2024-08-27 10:31:46 -07:00
SDL_audioqueue.h
Use SDL_bool instead an int return code in the SDL API
2024-08-27 10:31:46 -07:00
SDL_audioresample.c
Added thread-safe initialization/cleanup support
2024-09-17 08:53:27 -07:00
SDL_audioresample.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_audiotypecvt.c
Use C99 bool internally in SDL
2024-08-22 13:30:02 -07:00
SDL_mixer.c
Removed SDL_bool in favor of plain bool
2024-09-18 08:32:30 -07:00
SDL_sysaudio.h
Improve support for private platforms ( #11220 )
2024-10-15 18:02:07 -04:00
SDL_wave.c
Set error for NULL SDL_IOStream in SDL_LoadWAV_IO()
2024-10-14 20:07:03 -07:00
SDL_wave.h
Use C++ style comments consistently in SDL source code
2024-08-22 13:30:02 -07:00