SDL/src/timer
2013-08-21 10:12:16 -03:00
..
beos auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00
dummy auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00
psp auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00
unix Fixes for -Wdeclaration-after-statement 2013-08-21 10:12:16 -03:00
windows Patched to compile with Visual Studio. 2013-08-17 20:46:34 -04:00
SDL_timer.c auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00
SDL_timer_c.h Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00