SDL/src/render/direct3d11
2024-05-30 14:19:34 -07:00
..
compile_shaders.bat Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Colors.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Textures.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Textures.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_VertexShader.h Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
D3D11_VertexShader.hlsl Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c Fixed updating NV12 and YV12 textures on the direct3d11 renderer 2024-05-30 14:19:34 -07:00
SDL_render_winrt.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_render_winrt.h Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_shaders_d3d11.c Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_d3d11.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00