SDL/src
2024-10-09 09:49:10 -07:00
..
atomic Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
audio emscripten: Fixes for data addresses above 2gb 2024-10-08 17:41:18 -04:00
camera fix pipewire prototype 2024-10-05 18:16:12 -07:00
core core: Fixed incorrect comment in core/windows/SDL_windows.h. 2024-10-07 16:55:30 -04:00
cpuinfo Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
dialog Allow building both Cocoa and dummy dialog implementations 2024-10-07 18:01:39 -07:00
dynapi Added SDL_StepBackUTF8() 2024-10-09 09:49:10 -07:00
events clipboard: include mime types in SDL_ClipboarUpdate 2024-10-05 18:19:10 -07:00
file Use file descriptor I/O for process pipes 2024-10-04 12:24:17 -07:00
filesystem Include stdbool.h when using Visual Studio 2017+ 2024-10-01 09:57:59 -07:00
gpu GPU: fix swapchain buffer size not set on Xbox 2024-10-09 07:30:13 -07:00
haptic Include stdbool.h when using Visual Studio 2017+ 2024-10-01 09:57:59 -07:00
hidapi loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
joystick Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms 2024-10-09 07:30:13 -07:00
libm
loadso loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
locale Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
main main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
misc Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
power winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
process Use file descriptor I/O for process pipes 2024-10-04 12:24:17 -07:00
render Removed unnecessary const-qualifiers in src and test files 2024-10-03 17:39:08 -04:00
sensor Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
stdlib Added SDL_StepBackUTF8() 2024-10-09 09:49:10 -07:00
storage Include stdbool.h when using Visual Studio 2017+ 2024-10-01 09:57:59 -07:00
test Allow linear interpolation of the font textures 2024-10-07 21:43:57 -07:00
thread Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
time Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
timer Always set checked_monotonic_time when calling CheckMonotonicTime() 2024-10-03 17:11:34 -07:00
video Switched drag-n-drop logging to trace level 2024-10-09 07:35:21 -07:00
SDL.c init: Log '<unspecified>' not '(null)' if the app name isn't set. 2024-10-08 14:30:55 -04:00
SDL_assert.c windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS). 2024-09-06 13:28:39 -04:00
SDL_assert_c.h
SDL_error.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
SDL_error_c.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_guid.c
SDL_hashtable.c Removed the restrict keyword 2024-10-08 20:48:13 -07:00
SDL_hashtable.h Removed const qualifiers from SDL_CreateHashTable() parameter types 2024-10-02 16:29:49 -07:00
SDL_hints.c Fixed SDL_GetStringInteger() for values starting with '0' and '1' (thanks @DanielGibson!) 2024-10-07 15:53:38 -07:00
SDL_hints_c.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_internal.h Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
SDL_list.c Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_list.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_log.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
SDL_log_c.h
SDL_properties.c Fix typo: DiretMedia->DirectMedia 2024-10-05 00:08:01 -04:00
SDL_properties_c.h Fix typo: DiretMedia->DirectMedia 2024-10-05 00:08:01 -04:00
SDL_utils.c Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
SDL_utils_c.h Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00