SDL/src/render
2025-10-26 08:10:52 -07:00
..
direct3d Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
direct3d11 Removed call to ID3D11DeviceContext1_DiscardView() (thanks @pipiwoaini!) 2025-10-21 13:01:30 -07:00
direct3d12 Added support for linear and pixel art scaling for palettized textures 2025-10-04 15:12:08 -07:00
gpu Added support for external GPU textures to the GPU renderer 2025-10-06 07:31:00 -07:00
metal Fix compiling Metal renderer with SDL_LEAN_AND_MEAN 2025-10-07 16:20:59 -07:00
ngage Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
opengl Removed SDL_FILE from source code 2025-10-22 10:52:18 -07:00
opengles2 Removed SDL_FILE from source code 2025-10-22 10:52:18 -07:00
ps2 Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
psp Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
software Added SDL_RotateSurface() 2025-10-22 17:55:02 -07:00
vitagxm Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
vulkan Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen. 2025-10-09 08:40:42 -07:00
SDL_d3dmath.h Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:56:41 -07:00
SDL_render.c Fix NULL pointer dereference in SDL_RenderGeometryRaw with NPOT textures (thanks @bleeqer!) 2025-10-26 08:10:52 -07:00
SDL_render_debug_font.h
SDL_render_unsupported.c
SDL_sysrender.h Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h