SDL/include
Ryan C. Gordon f4936d10d6
hints: Add SDL_HINT_CREATE_SURFACE_CLEAR.
This also tries to use SDL_calloc instead of SDL_malloc in the no-SIMD-align
path, in case the system offers a faster way to obtain zero'd bytes through
calloc.

Fixes #15715.
Closes #15736.
2026-06-04 18:12:14 -04:00
..
build_config opengles: Readd an OpenGL ES 1 renderer to SDL3! (#15185) 2026-05-25 20:41:13 -04:00
SDL3 hints: Add SDL_HINT_CREATE_SURFACE_CLEAR. 2026-06-04 18:12:14 -04:00