SDL/src
Ethan Lee f472f93db8 gpu: D3D12 uploads should also factor in block size for height, not just width.
It turns out the reason this function was having so many overread issues was because our row copies were wrong - for compressed images we also need to reduce the row count based on the block size, similar to what we already do for pitch calculation - these copies are byte copies, not pixel copies!
2026-01-02 07:37:30 -08:00
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gpu gpu: D3D12 uploads should also factor in block size for height, not just width. 2026-01-02 07:37:30 -08:00
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