SDL/src/render
Sam Lantinga f3436bc103 The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows

(cherry picked from commit 304d425f99)
(cherry picked from commit bf277eb808)
2023-07-03 17:16:03 -07:00
..
direct3d Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
direct3d11 Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
direct3d12 The clip rect is defined in terms of the current viewport 2023-07-03 17:16:03 -07:00
metal Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
opengl Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
opengles style fixes for SDL_PROC macros. 2023-05-19 14:10:02 +03:00
opengles2 style fixes for SDL_PROC macros. 2023-05-19 14:10:02 +03:00
ps2 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) 2023-03-09 15:23:59 -08:00
psp Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
software Handle DPI scaling in SDL_GetWindowSurface 2023-06-14 17:23:54 -07:00
vitagxm Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_d3dmath.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_d3dmath.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_render.c Make it clear that you can't mix 2D rendering and the window surface API 2023-06-10 08:54:36 -07:00
SDL_sysrender.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_yuv_sw.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_yuv_sw_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00