Simple DirectMedia Layer https://libsdl.org
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2014-01-25 15:13:16 -05:00
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android-project Bug 2358 - [Android] Sort joystick axes - Fix by David Brady 2014-01-24 09:54:04 -03:00
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cmake Fixed XF86 VidMode extension dynamic loading with CMake project. 2014-01-21 16:28:53 -05:00
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include Dynamic loading support for Wayland 2014-01-09 13:56:21 -03:00
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src Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady) 2014-01-23 08:44:25 -03:00
test some fixes to the testshape.c code so it more correctly works. 2014-01-08 14:18:11 -05:00
VisualC Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
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Xcode Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
Xcode-iOS Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
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Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
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CMakeLists.txt correct grammar on UNIX missing dependency status notice. 2014-01-25 15:13:16 -05:00
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README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
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README-dynapi.txt Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) 2014-01-15 12:29:17 -03:00
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WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)