SDL/android-project/app
Holden Ramsey 7a6eed4ec8 Android: decouple video/audio subsystems from JNI initialization
Allow Android embedders to use SDL without the full video/audio Java
layer by gating subsystem-specific code behind SDL_VIDEO_DISABLED and
SDL_AUDIO_DISABLED preprocessor flags.

This enables applications that only need joystick/gamepad support
(e.g. Qt-based apps like QGroundControl) to build SDL without shipping
stub Java classes for unused subsystems.

Changes:
- Split SDLActivity JNI method table into core (lifecycle, hints,
  permissions) and video (surface, input, clipboard, orientation)
- Gate SDLAudioManager and SDLInputConnection JNI registration
- Make checkJNIReady() subsystem-aware: no longer requires
  mAudioManagerClass when SDL_AUDIO_DISABLED
- Group method ID resolution by subsystem in nativeSetupJNI()
- Guard all video/audio function implementations and declarations
- Keep display orientation accessors always available (needed by camera)
- Add subsystem-selective SDL.setupJNI(int)/initialize(int) to SDL.java
  with backwards-compatible zero-arg overloads
- Guard SDL_VIDEO_DRIVER_ANDROID and related defines in
  SDL_build_config_android.h
2026-06-26 10:59:54 -07:00
..
jni android: don't promote custom SDL3::SDL3 targets 2025-10-03 21:08:14 +02:00
src/main Android: decouple video/audio subsystems from JNI initialization 2026-06-26 10:59:54 -07:00
build.gradle Use ndk r28 by default for 16KB page alignment 2025-10-08 21:34:19 -07:00
proguard-rules.pro Android: remove pollInputDevice() in favor of InputDeviceListener (#15659) 2026-06-03 20:38:04 -07:00