Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga ef0ae4c903 Revert "fix: use productCategory instead of vendorName for joy name for apple driver"
This reverts commit 964bedfdd9.

The vendorName is more expressive and lets the user distinguish between different controllers of the same type, e.g. "PlayStation VR2 Sense Controller (R)" and "PlayStation VR2 Sense Controller (L)" vs "Spatial Controller"

If the product category is necessary, we can add a property to store that as additional information on the controller.
2025-11-19 11:35:38 -08:00
.github Revert "Create FUNDING.yml" 2025-11-16 01:15:56 +03:00
android-project Updated to version 3.3.3 for development 2025-10-23 22:41:03 -07:00
build-scripts release: don't download pre-release dependencies + strict version parsing 2025-11-04 18:00:23 +01:00
cmake Add support for tcc to cmake (#14464) 2025-11-15 11:24:15 -08:00
docs README-emscripten: Note that using the latest stable release is a good idea. 2025-11-05 16:12:01 -05:00
examples fixed several -Wzero-as-null-pointer-constant warnings from gcc-15 2025-11-17 17:55:10 +03:00
include Note that SDL_PLATFORM_IOS is defined for visionOS 2025-11-19 11:28:28 -08:00
src Revert "fix: use productCategory instead of vendorName for joy name for apple driver" 2025-11-19 11:35:38 -08:00
test checkkeys: clarify that SDL_HINT_WINDOWS_RAW_KEYBOARD isn't needed 2025-11-19 08:54:43 -08:00
VisualC Added support for the new Steam Controller 2025-11-12 11:32:32 -08:00
VisualC-GDK Added SDL_hidapi_steam_triton.c to the GDK Visual Studio project 2025-11-12 11:54:48 -08:00
wayland-protocols Add SDL Pinch events (#9445) 2025-10-12 14:44:23 -07:00
Xcode Added support for the new Steam Controller 2025-11-12 11:32:32 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk android: remove dependency on cpu-features.h 2025-11-11 23:41:43 +00:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Add support for tcc to cmake (#14464) 2025-11-15 11:24:15 -08:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added a patch note for SDL_ELF_NOTE_DLOPEN 2025-10-27 08:28:05 -07:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)