Simple DirectMedia Layer https://libsdl.org
Find a file
Alex Szpakowski ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
.github
acinclude
android-project
android-project-ant
build-scripts
cmake
docs
include
src macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
test
VisualC
VisualC-WinRT
visualtest
wayland-protocols
Xcode macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
Xcode-iOS
.gitignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
configure
configure.ac
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)