SDL/src/render
Sam Lantinga ea8df46575 We don't support directly rendering to PQ swap chains
Normally this would be done by creating a PQ swap chain and a linear SRGB render target and doing blending operations in linear space and then final conversion to PQ HDR, but we're going to short-circuit all of that and just support linear SRGB output directly.
2024-06-17 17:29:33 -07:00
..
direct3d
direct3d11
direct3d12
metal Fixed building the metal renderer with SDL_LEAN_AND_MEAN 2024-06-16 22:04:57 -07:00
opengl Backed out the viewport and cliprect changes in 9fb5a9ccac 2024-06-12 19:25:15 -07:00
opengles2 Backed out the viewport and cliprect changes in 9fb5a9ccac 2024-06-12 19:25:15 -07:00
ps2
psp
software
vitagxm Backed out the viewport and cliprect changes in 9fb5a9ccac 2024-06-12 19:25:15 -07:00
vulkan We don't support directly rendering to PQ swap chains 2024-06-17 17:29:33 -07:00
SDL_d3dmath.c
SDL_d3dmath.h
SDL_render.c Fix compilation with enabled render commands logging 2024-06-13 09:51:00 -07:00
SDL_render_unsupported.c
SDL_sysrender.h Backed out the viewport and cliprect changes in 9fb5a9ccac 2024-06-12 19:25:15 -07:00
SDL_yuv_sw.c
SDL_yuv_sw_c.h