Simple DirectMedia Layer https://libsdl.org
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guitarfreak ea513fd47c Fixed vulkan gpu backend android orientation behaviour to just work like on iOS.
I changed it so that the OS does the orientation change itself with a potential performance penalty.
This makes it automatically do the right thing, just like on iOS which would make the orientation change behaviour more consistent across different platforms.

But without adding an option to the user, this would disallow the user solving the problem in his in the app/shaders and saving some performance.

It's up to you to decide what to do. But I changed this in my local copy of the source for my use case.
But this also
2025-02-28 07:34:16 -08:00
.github ci: farewell, clang32 on msys2 2025-02-22 19:06:27 +01:00
android-project Fixed motion events with TOOL_TYPE_UNKNOWN 2025-02-14 11:50:43 -08:00
build-scripts Revert "testcamera: added support for Motion JPEG camera frames" 2025-02-20 12:16:26 -08:00
cmake Remove newlines from log messages 2025-01-22 20:25:04 -08:00
docs Remove unnecessary fcitx's devel package dependency in linux doc 2025-02-23 10:33:18 -08:00
examples examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable. 2025-02-27 11:46:56 -05:00
include Sync SDL3 wiki -> header 2025-02-28 00:42:06 +00:00
src Fixed vulkan gpu backend android orientation behaviour to just work like on iOS. 2025-02-28 07:34:16 -08:00
test tests: Add showing/setting the primary selection text to testclipboard 2025-02-27 12:35:37 -05:00
VisualC Cocoa metal layers need their size updated before renderer updates 2025-02-24 15:37:13 -08:00
VisualC-GDK Cocoa metal layers need their size updated before renderer updates 2025-02-24 15:37:13 -08:00
wayland-protocols wayland: Add color manager protocol support 2025-02-17 11:31:12 -05:00
Xcode Cocoa metal layers need their size updated before renderer updates 2025-02-24 15:37:13 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options .wikiheaders-options: Removed wikipreamble setting. 2025-01-24 01:53:51 -05:00
Android.mk io: Renamed src/file to src/io 2025-01-16 08:18:40 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Revert "cmake: build SDL_uclibc with -fPIC" 2025-02-20 20:37:53 +01:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Added INTRO-androidstudio.md 2025-01-13 16:42:50 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)