SDL/src/joystick/windows
Sam Lantinga 919cd56b20 Use the original manufacturer and product strings for the joystick CRC
This allows the most information possible for the CRC string, which is used to differentiate controllers with the same VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/8724

(cherry picked from commit 1f1ee6f77c)
2023-12-20 19:25:35 -08:00
..
SDL_dinputjoystick.c Use the original manufacturer and product strings for the joystick CRC 2023-12-20 19:25:35 -08:00
SDL_dinputjoystick_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_rawinputjoystick.c Use the original manufacturer and product strings for the joystick CRC 2023-12-20 19:25:35 -08:00
SDL_rawinputjoystick_c.h RAWINPUT_RegisterNotifications() should return int, for consistency 2023-07-11 10:52:57 -07:00
SDL_windows_gaming_input.c Use the original manufacturer and product strings for the joystick CRC 2023-12-20 19:25:35 -08:00
SDL_windowsjoystick.c Added Steam Input API support for game controllers 2023-12-20 13:29:57 -08:00
SDL_windowsjoystick_c.h Added Steam Input API support for game controllers 2023-12-20 13:29:57 -08:00
SDL_xinputjoystick.c Use the original manufacturer and product strings for the joystick CRC 2023-12-20 19:25:35 -08:00
SDL_xinputjoystick_c.h Added Steam Input API support for game controllers 2023-12-20 13:29:57 -08:00