Simple DirectMedia Layer https://libsdl.org
Find a file
2024-10-15 19:47:06 -07:00
.github CI, LoongArch64: disable clang-tidy 2024-10-15 21:05:20 +03:00
android-project Add more configChanges to Android Manifest (#11145) 2024-10-10 07:53:34 -07:00
build-scripts releases: don't add static library to MinGW binary release 2024-10-14 21:30:48 +02:00
cmake cmake: fix configuration with -DCMAKE_DISABLE_FIND_PACKAGE_PkgConfig=ON 2024-10-15 19:09:54 +02:00
docs wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display. 2024-10-15 13:52:35 -04:00
examples examples/game/01-snake: Update game logic in AppIterate, don't use a timer. 2024-10-14 23:17:23 -04:00
include Sync SDL3 wiki -> header 2024-10-15 22:37:00 +00:00
src Report win32 last error string windows_file_open (#11224) 2024-10-15 19:47:06 -07:00
test Make sure stdio handles are in blocking mode 2024-10-14 22:10:49 -07:00
VisualC Add parametrized build script 2024-10-14 21:30:48 +02:00
VisualC-GDK
wayland-protocols
Xcode Add parametrized build script 2024-10-14 21:30:48 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitignore Add parametrized build script 2024-10-14 21:30:48 +02:00
.wikiheaders-options
Android.mk
BUGS.txt
CMakeLists.txt Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
CREDITS.md
INSTALL.md
LICENSE.txt
README-SDL.txt
README.md
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)