SDL/src
2024-05-31 15:18:15 -07:00
..
atomic Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
audio Revert "WASAPI_WaitDevice: Check current padding before waiting on event" 2024-05-30 16:50:30 -07:00
camera SDL_camera_mediafoundation.c: hardcode MF_DEVSOURCE_ATTRIBUTE_* GUIDs 2024-05-29 15:33:42 -04:00
core SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available 2024-05-30 00:05:55 +03:00
cpuinfo Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
dialog Fixed SDL_strncmp() logic in portal dialog code 2024-05-27 07:46:58 -07:00
dynapi Fixed building with ENABLE_SDL_CALL_LOGGING enabled 2024-05-29 10:30:31 -07:00
events SDL_SetEventFilter: Don't flush when removing filter 2024-05-30 13:06:01 -07:00
file Removed mostly unused SDL_errorcode 2024-05-07 15:45:06 -07:00
filesystem Added SDL_GlobFlags 2024-05-14 07:13:35 -07:00
haptic Fix TOCTOU race condition 2024-03-08 15:52:04 -08:00
hidapi thread: Reworked SDL_CreateThread to be consistent across platforms. 2024-05-22 11:39:43 -04:00
joystick Added support for the Razer Kitsune in PS5 mode 2024-05-31 15:18:15 -07:00
libm Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
loadso Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
locale N3DS: Fix locale name and early return. 2024-03-19 16:54:07 -07:00
main main: Add an optional appstate param to main callback entry points. 2024-03-27 17:22:08 -04:00
misc Added VisionOS as a supported target to the Xcode project 2024-01-27 11:07:21 -08:00
power Added VisionOS as a supported target to the Xcode project 2024-01-27 11:07:21 -08:00
render Fixed updating NV12 and YV12 textures on the direct3d11 renderer 2024-05-30 14:19:34 -07:00
sensor thread: Reworked SDL_CreateThread to be consistent across platforms. 2024-05-22 11:39:43 -04:00
stdlib Memory leak no more! 2024-05-23 11:26:59 -07:00
storage Added SDL_GlobFlags 2024-05-14 07:13:35 -07:00
test Fixed warning C4244: '=': conversion from 'double' to 'float', possible loss of data 2024-05-30 07:44:00 -07:00
thread thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties. 2024-05-22 11:39:43 -04:00
time time/windows/SDL_systime.c: remove minwinbase.h & timezoneapi.h includes 2024-05-28 11:27:37 +03:00
timer Added more error checking for SDL timer functions 2024-05-27 07:57:33 -07:00
video Don't set the borderless flag if we're about to go fullscreen. 2024-05-31 11:35:18 -07:00
SDL.c Free any temporary environment memory at SDL_Quit() 2024-05-23 11:23:20 -07:00
SDL_assert.c assert: SDL_AssertData::always_ignore should be an SDL_bool, not an int. 2024-04-09 00:50:01 -04:00
SDL_assert_c.h
SDL_error.c Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
SDL_error_c.h
SDL_guid.c
SDL_hashtable.c
SDL_hashtable.h
SDL_hints.c Added NULL pointer check 2024-05-17 08:54:28 -07:00
SDL_hints_c.h Removed SDL_ClearHints() from the public API 2024-02-24 21:07:50 -08:00
SDL_internal.h SDL_internal: tweaked comment. 2024-05-22 20:55:28 -04:00
SDL_list.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_list.h
SDL_log.c Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
SDL_log_c.h
SDL_properties.c Added SDL_DumpProperties() for internal debugging 2024-05-29 10:30:31 -07:00
SDL_properties_c.h Added SDL_DumpProperties() for internal debugging 2024-05-29 10:30:31 -07:00
SDL_utils.c Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio() 2024-05-28 11:52:31 -07:00
SDL_utils_c.h Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio() 2024-05-28 11:52:31 -07:00