SDL/src/render
2025-11-11 08:31:37 -08:00
..
direct3d Implemented render batching for D3D9 2025-11-11 08:31:37 -08:00
direct3d11 Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
direct3d12 Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
gpu Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
metal Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
ngage Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
opengl Validate the output colorspace before setting up a renderer 2025-11-10 18:30:02 -08:00
opengles2 Validate the output colorspace before setting up a renderer 2025-11-10 18:30:02 -08:00
ps2 Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
psp Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
software Validate the output colorspace before setting up a renderer 2025-11-10 18:30:02 -08:00
vitagxm The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
vulkan Skip tonemapping for render targets with unspecified HDR headroom 2025-11-10 18:30:02 -08:00
SDL_d3dmath.h Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:56:41 -07:00
SDL_render.c Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures 2025-11-10 18:30:02 -08:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00