SDL/src/render/direct3d12
Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.

Fixes #367.
2023-11-29 14:24:26 -05:00
..
SDL_render_d3d12.c render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2023-11-29 14:24:26 -05:00
SDL_render_d3d12_xbox.cpp Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render_d3d12_xbox.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_shaders_d3d12.c Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_shaders_d3d12.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_shaders_d3d12_xboxone.cpp Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_shaders_d3d12_xboxseries.cpp Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00