Simple DirectMedia Layer https://libsdl.org
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Ryan C. Gordon de1b52f161
cmake: Adjust Enabled Backends list for render drivers to catch opengles2.
This happens to work here because we don't have anything too complex, afaik.
Rejecting strings with underscores was crucial for other things, like video
with all its X11 variables, so this can't be applied to the other subsystems.

(Also, renaming the `SDL_VIDEO_RENDER_OGL_ES2` variable might be nice, too,
but let's keep this simple for now.)

Fixes #13938.
2025-09-13 11:28:57 -04:00
.github CI: add OpenBSD workflow 2025-08-30 01:55:02 +03:00
android-project Fixed bug #13849 - Intent always explicit 2025-09-02 09:37:41 -07:00
build-scripts examples: When linking to directories, append a '/' to the URL. 2025-09-12 14:23:01 -04:00
cmake cmake: Adjust Enabled Backends list for render drivers to catch opengles2. 2025-09-13 11:28:57 -04:00
docs Sync SDL3 wiki -> header 2025-09-13 00:23:10 +00:00
examples examples: When linking to directories, append a '/' to the URL. 2025-09-12 14:23:01 -04:00
include GPU: Allow rendering into depth texture layers and levels 2025-09-13 07:11:43 -07:00
src Consistently use SDL_PIXELFORMAT_RGBA32 with Emscripten 2025-09-13 07:41:33 -07:00
test Fix support for Windows XP and up (#13904) 2025-09-08 13:00:26 -07:00
VisualC fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. (#13866) 2025-09-04 07:41:45 -07:00
VisualC-GDK Remove superfluous '/utf-8' from MSBuild projects 2025-08-28 23:26:48 +02:00
wayland-protocols wayland: Add support for the key repeat event (seat v10) 2025-07-06 11:28:04 -04:00
Xcode Updated deployment target to VisionOS 1.3 2025-09-12 10:28:44 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Fix support for Windows XP and up (#13904) 2025-09-08 13:00:26 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk android: Remove SDL3-static from Android.mk 2025-09-12 17:37:31 +02:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt cmake: Removed unused SDL_GPU_DXVK bits. 2025-09-13 11:24:55 -04:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)