Simple DirectMedia Layer https://libsdl.org
Find a file
2024-02-10 07:04:33 -08:00
.github cmake: run testautomation with CTest on ci 2024-01-21 23:44:53 +01:00
acinclude autotools: a few libtool updates from mainstream 2024-01-28 20:04:34 +03:00
android-project Updated to version 2.31.0 for development 2024-01-22 09:12:34 -08:00
android-project-ant
build-scripts autotools: a few libtool updates from mainstream 2024-01-28 20:04:34 +03:00
cmake
docs
include Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:25 -08:00
mingw/pkg-support/cmake
src Wayland: Avoid SEGV if a modifier notification comes before the keymap 2024-02-10 07:04:33 -08:00
test Don't test 10-bit pixel format conversion 2024-02-02 18:26:01 -08:00
VisualC Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:25 -08:00
VisualC-GDK
VisualC-WinRT
visualtest
wayland-protocols
Xcode Updated to version 2.31.0 for development 2024-01-22 09:12:34 -08:00
Xcode-iOS/Demos
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Don't use the system iconv on Apple mobile platforms 2024-02-01 15:55:00 -08:00
configure autotools: a few libtool updates from mainstream 2024-01-28 20:04:34 +03:00
configure.ac Updated to version 2.31.0 for development 2024-01-22 09:12:34 -08:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2 Updated to version 2.31.0 for development 2024-01-22 09:12:34 -08:00
Makefile.pandora
Makefile.w32 Updated to version 2.31.0 for development 2024-01-22 09:12:34 -08:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:25 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)