SDL/src/joystick/hidapi
2020-04-17 21:30:56 -07:00
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steam Added zlib license for Steam Controller headers 2020-04-14 07:35:35 -07:00
SDL_hidapi_gamecube.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_ps4.c SDL: ps4 controller trigger bits on other controllers just mean that there's some activity, not saturation - only force it on if the analog value is 0. 2020-04-08 08:42:15 -07:00
SDL_hidapi_rumble.c Fixed crash when a controller is disconnected while rumble is pending 2020-03-04 14:59:44 -08:00
SDL_hidapi_rumble.h Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 2020-02-07 11:02:34 -08:00
SDL_hidapi_steam.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_switch.c Don't send rumble packets too quickly to Nintendo Switch Pro controllers over Bluetooth 2020-04-17 15:08:48 -07:00
SDL_hidapi_xbox360.c Fixed bug 5091 - Suspicious condition in HIDAPI_DriverXbox360_UpdateXInput 2020-04-14 09:55:33 -07:00
SDL_hidapi_xbox360w.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_xboxone.c Added support for the Razer Wolverine Ultimate 2020-04-17 21:30:56 -07:00
SDL_hidapijoystick.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapijoystick_c.h Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00