SDL/src/video
Sam Lantinga db68af8032 Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event.
This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window.

Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
2021-09-24 10:49:44 -07:00
..
android Android: don't need to set the SurfaceHolder format from java code 2021-04-22 18:06:17 +02:00
arm
cocoa cocoa: Add keyboard grab support 2021-07-29 19:06:43 -07:00
directfb configuration updates for dlopen: 2021-08-10 12:07:32 -07:00
dummy video/dummy: Don't zero out the fake display mode before adding it. 2021-06-17 22:11:10 -04:00
emscripten emscripten: Don't flag window fullscreen on external requests 2021-08-14 17:04:46 +01:00
haiku
khronos Update SDL's copy of the EGL headers from Khronos 2021-08-25 10:50:21 -10:00
kmsdrm Fixed some accidental uses of external C runtime functions 2021-09-22 09:06:45 -07:00
nacl configuration updates for dlopen: 2021-08-10 12:07:32 -07:00
offscreen
os2 OS2_GetDisplayModes: malloc a new copy of mode's driver data. 2021-06-12 14:55:24 +03:00
pandora
psp
qnx
raspberry
uikit Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
vita Vita: add support for disabling 'screensaver' (screen dimming and suspend) 2021-09-16 09:03:17 -07:00
vivante
wayland wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior 2021-09-23 11:50:47 -07:00
windows Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event. 2021-09-24 10:49:44 -07:00
winrt winrt: Fixed incorrect code in a Windows Phone #ifdef. 2021-08-04 02:30:47 -04:00
x11 wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior 2021-09-23 11:50:47 -07:00
yuv2rgb
SDL_blit.c
SDL_blit.h
SDL_blit_0.c
SDL_blit_1.c
SDL_blit_A.c
SDL_blit_auto.c
SDL_blit_auto.h
SDL_blit_copy.c Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
SDL_blit_copy.h
SDL_blit_N.c
SDL_blit_slow.c
SDL_blit_slow.h
SDL_bmp.c Fixed compiler warning on Visual Studio 2021-06-17 11:23:47 -07:00
SDL_clipboard.c
SDL_egl.c egl: explicitly call eglBindAPI during SDL_GL_MakeCurrent. 2021-09-23 00:03:25 -04:00
SDL_egl_c.h egl: Group data fields before function pointers in SDL_EGL_VideoData. 2021-09-23 00:03:26 -04:00
SDL_fillrect.c
SDL_pixels.c
SDL_pixels_c.h
SDL_rect.c
SDL_rect_c.h
SDL_RLEaccel.c Error missing 'flags' initialization (see bug #2881) 2021-04-28 23:40:26 +02:00
SDL_RLEaccel_c.h
SDL_shape.c
SDL_shape_internals.h
SDL_stretch.c
SDL_surface.c SDL_ConvertSurface: add an intermediate variable to remove static analysis false positive (see bug #4600) 2021-08-27 14:09:47 +02:00
SDL_sysvideo.h Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
SDL_video.c Treat empty SDL_VIDEODRIVER var to check all video drivers. 2021-08-30 05:00:51 +03:00
SDL_vulkan_internal.h
SDL_vulkan_utils.c Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared 2021-04-29 22:25:00 +02:00
SDL_yuv.c
SDL_yuv_c.h
sdlgenblit.pl