Simple DirectMedia Layer https://libsdl.org
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Cameron Gutman dab4f856c1 kmsdrm: Keep fd around if we can drop master
Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.

Also add a missing error check for open() while we're here.
2024-09-22 16:36:34 -07:00
.github ci: build in RelWithDebInfo mode 2024-08-31 23:49:22 +02:00
acinclude autotools, libtool, win32: add 'aarch64' support to the file magic test. 2024-09-17 14:10:02 +03:00
android-project Spell "unknown" correctly 2024-09-13 12:29:56 -07:00
android-project-ant
build-scripts update config.guess and config.sub from mainstream 2024-09-18 17:33:10 +03:00
cmake cmake/test: don't test swift on ios/tvos platform 2024-08-14 10:35:43 +00:00
docs
include Sync SDL2 wiki -> header 2024-09-21 13:17:38 +00:00
mingw/pkg-support/cmake
src kmsdrm: Keep fd around if we can drop master 2024-09-22 16:36:34 -07:00
test Verify that the subsystems were successfully initialized 2024-09-15 12:05:31 -07:00
VisualC test: use SDL_test for parsing arguments in all non-interactive tests 2024-08-31 23:49:22 +02:00
VisualC-GDK
VisualC-WinRT
visualtest
wayland-protocols
Xcode
Xcode-iOS/Demos
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt cmake: don't check c++ compiler flags for asan when CXX is not enabled 2024-09-21 12:14:53 -05:00
configure autotools, libtool, win32: add 'aarch64' support to the file magic test. 2024-09-17 14:10:02 +03:00
configure.ac
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.w32
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4 Typo fix 2024-09-14 21:13:56 -07:00
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)