mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-06 14:43:20 +00:00
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use. |
||
|---|---|---|
| .. | ||
| build_config | ||
| SDL3 | ||