Simple DirectMedia Layer https://libsdl.org
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Frank Praznik d849036927 wayland: Allocate the cursor shared memory buffer entirely in memory, if possible.
Use memfd_create() to allocate the temporary SHM backing file in memory, and set the size with posix_fallocate(), which will return an error on insufficient space vs ftruncate(), which will silently succeed and allow a SIGBUS error to occur if the unbacked memory is accessed.

Additionally, make the legacy path more robust by unlinking the temp file, so it won't persist after close, and unmapping the shared memory buffer.

(cherry picked from commit 9bdb992925)
(cherry picked from commit d3c89bb479)
2024-03-12 21:17:29 -07:00
.github ci: update deprecated node.js 16 actions 2024-02-23 23:42:56 +01:00
acinclude autotools: a few libtool updates from mainstream 2024-01-28 21:50:42 +03:00
android-project Updated to version 2.30.1 for release 2024-03-05 14:33:57 -08:00
android-project-ant
build-scripts autotools: a few libtool updates from mainstream 2024-01-28 21:50:42 +03:00
cmake cmake: check if CMP0087 exists before setting it (#8613) 2023-11-25 21:42:55 +00:00
docs gdk: Backport SDL3 MR #8844 2024-01-21 13:55:17 -05:00
include wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. 2024-03-12 21:17:29 -07:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. 2024-03-12 21:17:29 -07:00
test Don't test 10-bit pixel format conversion 2024-03-03 00:01:20 +03:00
VisualC Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:59 -08:00
VisualC-GDK gdk: Backport SDL3 MR #8844 2024-01-21 13:55:17 -05:00
VisualC-WinRT video: move standard c, sse and lsx implementations of yuv2rgb to its own source 2024-01-18 17:06:27 -08:00
visualtest Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
wayland-protocols Support wayland fractional scale protocol 2022-11-29 16:37:02 -05:00
Xcode Updated to version 2.30.1 for release 2024-03-05 14:33:57 -08:00
Xcode-iOS/Demos [SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:46 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:45 -08:00
.gitignore gdk: Backport SDL3 MR #8844 2024-01-21 13:55:17 -05:00
.wikiheaders-options wikiheaders: Bridge README files in the docs directory to wiki. 2023-02-28 11:46:46 -05:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-03 23:55:56 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in
CMakeLists.txt wayland: Allocate the cursor shared memory buffer entirely in memory, if possible. 2024-03-12 21:17:29 -07:00
configure Updated to version 2.30.1 for release 2024-03-05 14:33:57 -08:00
configure.ac Updated to version 2.30.1 for release 2024-03-05 14:33:57 -08:00
CREDITS.txt
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Makefile.in added missing FGREP to Makefile.in. fixed syntax. regenerated configure. 2022-11-24 17:00:20 +03:00
Makefile.minimal Split up CFLAGS construction so it can be overridden 2023-03-29 07:26:34 -07:00
Makefile.os2 Updated to version 2.30.1 for release 2024-03-05 14:33:57 -08:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 Updated to version 2.30.1 for release 2024-03-05 14:33:57 -08:00
README-SDL.txt
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options 2023-04-18 14:10:12 -04:00
sdl2-config.in Revert "sdl2-config.in: Deprecate sdl2-config" 2022-11-18 06:53:13 -08:00
sdl2.m4 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config 2024-01-01 08:27:02 -08:00
sdl2.pc.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:59 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)