SDL/src/render/direct3d11
2024-07-08 11:36:11 -07:00
..
compile_shaders.bat Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Colors.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Textures.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Textures.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
D3D11_VertexShader.h
D3D11_VertexShader.hlsl
SDL_render_d3d11.c Make sure we're actually running on Windows before using D3D renderers 2024-07-08 11:36:11 -07:00
SDL_render_winrt.cpp
SDL_render_winrt.h
SDL_shaders_d3d11.c Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_d3d11.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00