SDL/src/joystick
2024-10-04 08:57:03 -07:00
..
android Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
apple Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
bsd Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
darwin Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
dummy Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
emscripten Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
gdk loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
haiku Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
hidapi Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
linux Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
n3ds Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
ps2 Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
psp Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
steam Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
virtual Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
vita Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
windows Fix warning: no function prototype 2024-09-23 10:03:18 -07:00
check_8bitdo.sh SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
controller_list.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
controller_type.c Undo name change for the controller list 2023-05-19 14:26:37 -07:00
controller_type.h Use the Valve code name for the Steam Deck controller 2023-12-28 15:41:02 -08:00
SDL_gamepad.c Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
SDL_gamepad_c.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_gamepad_db.h Revert "Add two more mapping for Nvidia controller (2019)" 2024-07-28 11:07:59 -07:00
SDL_joystick.c Include stdbool.h when using Visual Studio 2017+ 2024-10-01 09:57:59 -07:00
SDL_joystick_c.h Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
SDL_steam_virtual_gamepad.c SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
SDL_steam_virtual_gamepad.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_sysjoystick.h Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
sort_controllers.py The same VID/PID is used for the FlyDigi Apex 4 2024-07-05 10:04:59 -07:00
usb_ids.h Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00