SDL/src
David Ludwig ce8057221a WinRT: compiled the d3d11 renderer's shaders into SDL itself
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app.  This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
2013-12-25 21:39:48 -05:00
..
atomic WinRT: build fixes, post SDL 2.0.1 update 2013-10-27 23:03:11 -04:00
audio WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
core WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
cpuinfo Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). 2013-10-23 19:52:14 -04:00
events Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
file WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
filesystem WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
haptic Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. 2013-10-23 15:54:12 -04:00
joystick WinRT: prevented a potential race condition in the XInput backend 2013-12-25 14:42:38 -05:00
libm Fixed bug 2245 - add SDL_acos and SDL_asin 2013-11-16 18:56:02 -08:00
loadso WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
main WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
power Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
render WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
stdlib WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
test Accidentally committed debug code 2013-11-18 20:22:36 -08:00
thread WinRT: implemented SDL_DetachThread() for WinRT 2013-11-28 22:24:13 -05:00
timer WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
video WinRT: bug fix: game-controller/joystick button-down events weren't getting sent 2013-12-24 21:08:11 -05:00
SDL.c Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
SDL_assert.c WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
SDL_assert_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_error.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_error_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_hints.c Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
SDL_log.c WinRT: build fixes, post SDL 2.0.1 update 2013-10-27 23:03:11 -04:00