SDL/examples/input/03-gamepad-polling
Ryan C. Gordon 929f060b68
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examples/input/03-gamepad-polling: Render axes in blue.
It's easier to see against white than yellow was.

(cherry picked from commit d7e25c92c0)
2026-06-19 14:36:14 -04:00
..
gamepad-polling.c examples/input/03-gamepad-polling: Render axes in blue. 2026-06-19 14:36:14 -04:00
onmouseover.webp examples/input/03-gamepad-polling: Render axes in blue. 2026-06-19 14:36:14 -04:00
README.txt
thumbnail.png examples/input/03-gamepad-polling: Render axes in blue. 2026-06-19 14:36:14 -04:00

This example code looks for the current gamepad state once per frame,
and draws a visual representation of it. See 01-joystick-polling for the
equivalent example code for the lower-level joystick API.

Please note that on the web, gamepads don't show up until you interact with
them, so press a button to "connect" the controller.

Also note that on the web, gamepad triggers are treated as buttons (either
pressed or not) instead of axes (pressed 0 to 100 percent). This is a web
issue, not an SDL limitation.