Simple DirectMedia Layer https://libsdl.org
Find a file
Sam Lantinga cd6b68a9fb Define the behavior of a negative width or height passed to SDL_RenderFillRect()
The software renderer now matches the 3D renderer behavior by rendering a reversed rectangle (extending width or height in the opposite direction) when width or height is negative. It also now renders no rectangle if the width and height are 0.

Fixes https://github.com/libsdl-org/SDL/issues/13400
2025-09-07 12:28:37 -07:00
.github CI: add OpenBSD workflow 2025-08-30 01:55:02 +03:00
android-project Fixed bug #13849 - Intent always explicit 2025-09-02 09:37:41 -07:00
build-scripts examples: Fixed HTML output with multi-paragraph READMEs. 2025-09-07 11:48:53 -04:00
cmake cmake: simd detection clean-up for Apple multi-arch configs. 2025-09-02 22:34:10 +03:00
docs Sync SDL3 wiki -> header 2025-08-31 22:35:36 +00:00
examples examples: Added input/04-gamepad-events 2025-09-07 14:06:58 -04:00
include Sync SDL3 wiki -> header 2025-09-07 18:03:10 +00:00
src Define the behavior of a negative width or height passed to SDL_RenderFillRect() 2025-09-07 12:28:37 -07:00
test Define the behavior of a negative width or height passed to SDL_RenderFillRect() 2025-09-07 12:28:37 -07:00
VisualC fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. (#13866) 2025-09-04 07:41:45 -07:00
VisualC-GDK Remove superfluous '/utf-8' from MSBuild projects 2025-08-28 23:26:48 +02:00
wayland-protocols wayland: Add support for the key repeat event (seat v10) 2025-07-06 11:28:04 -04:00
Xcode xcFramework: Removing the simulators' debug symbols to reduce file size. 2025-09-02 08:57:18 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 2025-08-07 11:44:45 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt cmake: simd detection clean-up for Apple multi-arch configs. 2025-09-02 22:34:10 +03:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)