SDL/src/render
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
..
direct3d Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
direct3d11 Use saturate() instead of clamp() for slightly faster shader operation 2024-02-08 16:05:42 -08:00
direct3d12 Use saturate() instead of clamp() for slightly faster shader operation 2024-02-08 16:05:42 -08:00
metal Make sure we're actually using the HDR10 colorspace before using that shader 2024-02-06 18:16:41 -08:00
opengl Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
opengles2 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
ps2 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
psp Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
software Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
vitagxm Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
SDL_d3dmath.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_d3dmath.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_render.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_render_unsupported.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_sysrender.h Re-added a simplified version of SDL_SetWindowShape() 2024-02-09 16:04:46 -08:00
SDL_yuv_sw.c Fixed warning C4127: conditional expression is constant 2024-01-19 06:44:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00