Simple DirectMedia Layer https://libsdl.org
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Josh Dowell caaaf52583 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput
SDL2 would set a high bit in the mouse button flags to indicate when raw input had been read from, without this, if you hold down a mouse button and left raw input mode (leaving relative mode) the button would remain partially stuck, and would require two clicks to start producing mouse down events again.
SDL3's raw input code was refactored to not use the mouse button flags, but forgot to invalidate the flags, causing this bug to manifest.

(cherry picked from commit 6aedc488d3)
2025-06-21 07:29:05 -07:00
.github ci: farewell, clang32 on msys2 2025-02-22 19:06:27 +01:00
android-project Updated to version 3.2.17 for development 2025-06-02 15:57:36 -07:00
build-scripts wikiheaders: Man pages should escape apostrophe chars. 2025-05-14 11:41:14 -04:00
cmake The posix4 library has been merged into the libc library 2025-03-19 18:41:51 -07:00
docs Fix reference to nonexistent "README-3ds.md" 2025-05-15 11:23:17 -07:00
examples examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable. 2025-02-27 11:46:56 -05:00
include Clarify that SDL_GetAudioStreamDevice() returns the logical device. 2025-06-20 14:01:32 -07:00
src win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput 2025-06-21 07:29:05 -07:00
test test: Fix a window parenting bug in testmodal 2025-06-18 09:27:03 -04:00
VisualC Cocoa metal layers need their size updated before renderer updates 2025-02-24 15:37:13 -08:00
VisualC-GDK GDK: Handle ProjectDir with space 2025-04-25 15:01:07 -07:00
wayland-protocols wayland: Add color manager protocol support 2025-02-17 11:31:12 -05:00
Xcode Updated to version 3.2.17 for development 2025-06-02 15:57:36 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options .wikiheaders-options: Removed wikipreamble setting. 2025-01-24 01:53:51 -05:00
Android.mk io: Renamed src/file to src/io 2025-01-16 08:18:40 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Updated to version 3.2.17 for development 2025-06-02 15:57:36 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:26:15 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:13:10 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)