SDL/src/joystick/hidapi
Sam Lantinga c9723c407f Fixed potential hang in joystick close if the rumble thread is blocked for some reason
It's still possible to hang when shutting down, if the rumble thread is still hung, but it won't block indefinitely at runtime.
2020-12-07 09:38:21 -08:00
..
steam Added zlib license for Steam Controller headers 2020-04-14 07:35:35 -07:00
SDL_hidapi_gamecube.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_ps4.c Fixed whitespace 2020-12-03 18:17:01 -08:00
SDL_hidapi_ps5.c Use the correct internal API for updating the battery level for PS5 controllers 2020-11-30 13:04:30 -08:00
SDL_hidapi_rumble.c Fixed potential hang in joystick close if the rumble thread is blocked for some reason 2020-12-07 09:38:21 -08:00
SDL_hidapi_rumble.h Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 2020-02-07 11:02:34 -08:00
SDL_hidapi_steam.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_switch.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_xbox360.c Revamped Xbox One HIDAPI init sequence 2020-11-24 22:25:26 -08:00
SDL_hidapi_xbox360w.c Revamped Xbox One HIDAPI init sequence 2020-11-24 22:25:26 -08:00
SDL_hidapi_xboxone.c Fixed handling of BACK button on newer Xbox One S controllers 2020-12-03 19:44:47 -08:00
SDL_hidapijoystick.c Fixed potential hang in joystick close if the rumble thread is blocked for some reason 2020-12-07 09:38:21 -08:00
SDL_hidapijoystick_c.h Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00