SDL/src/render
Sam Lantinga ef21ccf080 Create a separate metal shader for NV12 textures
Also unify the color output function so it works with the various combinations of input and output colorspaces.

Fixes https://github.com/libsdl-org/SDL/issues/11727
2025-01-03 09:30:47 -08:00
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direct3d Updated copyright for 2025 2025-01-01 07:45:52 -08:00
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gpu Updated copyright for 2025 2025-01-01 07:45:52 -08:00
metal Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
opengl Updated copyright for 2025 2025-01-01 07:45:52 -08:00
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SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00