SDL/src/gpu
2025-02-21 10:09:10 -08:00
..
d3d12 [GPU] D3D12 backend debug markers were being cut 2025-02-11 07:21:44 -08:00
metal GPU: Resource binding state shadowing (#12138) 2025-01-31 08:34:10 -08:00
vulkan Remove redundant casts 2025-02-21 10:09:10 -08:00
SDL_gpu.c Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize (#12151) 2025-02-11 14:21:30 -08:00
SDL_sysgpu.h Added 32-bit texture formats to Texture_GetBlockWidth() and Texture_GetBlockHeight() 2025-02-21 09:29:18 -08:00