SDL/src/render
Ryan C. Gordon 42a8139fd6
render: Clip bresenham lines against a real viewport thing.
You can't just use renderer->view->viewport, because it might be (0,0), -1x-1.

I _think_ this is more right?

Fixes #8609.
2023-11-25 01:51:35 -05:00
..
direct3d Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2023-11-14 06:06:51 -08:00
direct3d11 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 2023-11-23 11:33:20 +03:00
direct3d12 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 2023-11-23 11:33:20 +03:00
metal render: Batching is always enabled now! 2023-11-23 20:37:52 -05:00
opengl opengl: Creating a texture trashes the cached texturing state, fix it. 2023-11-23 20:01:02 -05:00
opengles2 render: GL-based renderers should treat adaptive vsync as vsync being enabled. 2023-11-23 18:28:43 -05:00
ps2 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 2023-11-23 11:33:20 +03:00
psp Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2023-11-14 06:06:51 -08:00
software Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2023-11-14 06:06:51 -08:00
vitagxm Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2023-11-14 06:06:51 -08:00
SDL_d3dmath.c Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_d3dmath.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render.c render: Clip bresenham lines against a real viewport thing. 2023-11-25 01:51:35 -05:00
SDL_render_unsupported.c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 2023-11-08 12:01:48 -08:00
SDL_sysrender.h render: Batching is always enabled now! 2023-11-23 20:37:52 -05:00
SDL_yuv_sw.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_yuv_sw_c.h Fixed Visual Studio warning 4244 2023-03-30 14:04:32 -07:00