SDL/src/render/metal
Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
..
build-metal-shaders.sh Updated Metal shaders 2022-11-25 16:07:09 -08:00
SDL_render_metal.m Enable texture wrapping for SDL_RenderGeometry() 2024-07-20 09:51:05 -07:00
SDL_shaders_metal.metal Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_ios.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_iphonesimulator.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_macos.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_tvos.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_metal_tvsimulator.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00