Simple DirectMedia Layer https://libsdl.org
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QwertyChouskie c3fda242fd SDL_hidapi_xbox360.c: Fix Y axis inversion on macOS (#15792)
Originally, macOS had opposite Y axis inversion as every other platform, likely to correct for an issue with the virtual gamepad reported by the old 360Controller driver.

Wired Xbox 360 controllers using native macOS drivers were first reported to be broken in https://github.com/libsdl-org/SDL/issues/11002.  The inversion was removed in 7da728a642, presumably breaking 360Controller usage, but fixing wired 360 controller using the new native support in macOS 15 and above.  However, this change was reverted without explanation in d7b1ba1bfc which added explicit support for the Steam Virtual Gamepad.  Presumably, Steam on macOS reports inverted Y axes to match what SDL expected on the platform.  However, this reversion broke the native macOS controller support.  The incorrect inversion also breaks using off-brand 360-class gamepads via the libusb backend of HIDRAW.

(cherry picked from commit 157c839139)
2026-06-09 10:15:20 -07:00
.github workflows: Stop building for Steam Runtime 3 on arm64 2026-06-02 12:22:07 -07:00
android-project Fix java.lang.NoSuchMethodError: no static method "Lorg/libsdl/app/SDLActivity;.showFileDialog([Ljava/lang/String;ZZI)Z" on release build 2026-06-03 07:05:59 -07:00
build-scripts SDL_migration.cocci: Add joystick/gamepad event state functions. 2026-05-30 14:06:15 -04:00
cmake _uitoa does not exist 2026-05-25 18:40:43 +03:00
docs README-migration: Note that render target support is not universally available. 2026-05-20 12:52:35 -04:00
examples examples/demo/04-bytepusher: go back to showing help text on load failures. 2026-05-23 23:59:30 -04:00
include Updated to version 3.4.11 for development 2026-05-31 10:48:34 -07:00
src SDL_hidapi_xbox360.c: Fix Y axis inversion on macOS (#15792) 2026-06-09 10:15:20 -07:00
test render: an empty clip rect should clip all drawing 2026-05-29 13:59:23 -07:00
VisualC SDL_test: allow disabling colorized output 2025-12-15 23:19:25 +01:00
VisualC-GDK Revert "render: Added Xbox DXIL for gpu backend". 2026-03-04 15:52:52 -05:00
wayland-protocols wayland: Update the color management protocol 2025-12-15 13:54:31 -05:00
Xcode Updated to version 3.4.11 for development 2026-05-31 10:48:34 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
AGENTS.md AGENTS.md: Change "may not" to "must not". 2026-04-15 17:27:40 -04:00
Android.mk android: remove dependency on cpu-features.h 2025-11-11 23:41:43 +00:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CLAUDE.md CLAUDE.md: Just copy the text from AGENTS.md in here for now. 2026-04-16 13:55:51 -04:00
CMakeLists.txt Updated to version 3.4.11 for development 2026-05-31 10:48:34 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:48:19 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)