SDL/src/gpu
blukai 512485869c fix vulkan vertex buffer indexing
this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.
2025-03-31 18:41:34 -07:00
..
d3d12 Set a default shader entry point 2025-03-14 11:38:13 -07:00
metal gpu: Fix MTLLibrary dispatch data destructor 2025-03-17 18:53:40 -07:00
vulkan fix vulkan vertex buffer indexing 2025-03-31 18:41:34 -07:00
SDL_gpu.c SDL_ClaimWindowForGPUDevice() should fail for transparent windows 2025-03-21 12:14:20 -07:00
SDL_sysgpu.h gpu: Add BC2_RGBA_UNORM_SRGB to GetBlockWidth/Height functions 2025-03-03 01:35:16 -05:00