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this was causing problems when i was specifying non-zero buffer slots in `SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and `SDL_GPUVertexBufferDescription`. `firstSlot + 1` is simply copied over from metal and d3d12 backends. |
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| .. | ||
| d3d12 | ||
| metal | ||
| vulkan | ||
| SDL_gpu.c | ||
| SDL_sysgpu.h | ||