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direct3d
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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direct3d11
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Remove newlines from error messages
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2025-01-23 11:45:04 -08:00 |
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direct3d12
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Remove newlines from error messages
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2025-01-23 11:45:04 -08:00 |
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gpu
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gpu renderer: removed unused sampler slots
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2025-01-17 16:31:40 -08:00 |
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metal
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Remove newlines from error messages
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2025-01-23 11:45:04 -08:00 |
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opengl
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Remove newlines from error messages
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2025-01-23 11:45:04 -08:00 |
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opengles2
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Remove newlines from error messages
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2025-01-23 11:45:04 -08:00 |
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ps2
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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psp
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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software
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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vitagxm
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Remove newlines from log messages
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2025-01-22 20:25:04 -08:00 |
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vulkan
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Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred.
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2025-02-10 08:47:57 -08:00 |
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SDL_d3dmath.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_d3dmath.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_render.c
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Fixed creating a window with both software and hardware renderer attached
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2025-02-06 15:35:38 -08:00 |
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SDL_render_debug_font.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_render_unsupported.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_sysrender.h
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Fixed creating a window with both software and hardware renderer attached
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2025-02-06 15:35:38 -08:00 |
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SDL_yuv_sw.c
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Renamed SDL_SoftStretch() to SDL_StretchSurface()
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2025-02-03 08:51:32 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |