SDL/src/render
2025-02-10 08:47:57 -08:00
..
direct3d Updated copyright for 2025 2025-01-01 07:45:52 -08:00
direct3d11 Remove newlines from error messages 2025-01-23 11:45:04 -08:00
direct3d12 Remove newlines from error messages 2025-01-23 11:45:04 -08:00
gpu gpu renderer: removed unused sampler slots 2025-01-17 16:31:40 -08:00
metal Remove newlines from error messages 2025-01-23 11:45:04 -08:00
opengl Remove newlines from error messages 2025-01-23 11:45:04 -08:00
opengles2 Remove newlines from error messages 2025-01-23 11:45:04 -08:00
ps2 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
psp Updated copyright for 2025 2025-01-01 07:45:52 -08:00
software Updated copyright for 2025 2025-01-01 07:45:52 -08:00
vitagxm Remove newlines from log messages 2025-01-22 20:25:04 -08:00
vulkan Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred. 2025-02-10 08:47:57 -08:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Fixed creating a window with both software and hardware renderer attached 2025-02-06 15:35:38 -08:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Fixed creating a window with both software and hardware renderer attached 2025-02-06 15:35:38 -08:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00