SDL/src/render
2024-02-08 16:05:42 -08:00
..
direct3d Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
direct3d11 Use saturate() instead of clamp() for slightly faster shader operation 2024-02-08 16:05:42 -08:00
direct3d12 Use saturate() instead of clamp() for slightly faster shader operation 2024-02-08 16:05:42 -08:00
metal Make sure we're actually using the HDR10 colorspace before using that shader 2024-02-06 18:16:41 -08:00
opengl Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
opengles2 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
ps2 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
psp Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
software Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
vitagxm Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
SDL_d3dmath.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_d3dmath.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_render.c Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2024-02-06 18:16:41 -08:00
SDL_render_unsupported.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_sysrender.h Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
SDL_yuv_sw.c Fixed warning C4127: conditional expression is constant 2024-01-19 06:44:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00