mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-21 21:41:55 +00:00
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.
This fixes "testautomation --filter render_testViewport" on Windows
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| SDL_render_d3d12.c | ||
| SDL_render_d3d12_xbox.cpp | ||
| SDL_render_d3d12_xbox.h | ||
| SDL_shaders_d3d12.c | ||
| SDL_shaders_d3d12.h | ||
| SDL_shaders_d3d12_xboxone.cpp | ||
| SDL_shaders_d3d12_xboxseries.cpp | ||