SDL/src/render/direct3d12
Sam Lantinga bf277eb808 The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows

(cherry picked from commit 304d425f99)
2023-07-03 17:15:30 -07:00
..
SDL_render_d3d12.c The clip rect is defined in terms of the current viewport 2023-07-03 17:15:30 -07:00
SDL_render_d3d12_xbox.cpp Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_render_d3d12_xbox.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_shaders_d3d12.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_shaders_d3d12.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_shaders_d3d12_xboxone.cpp Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_shaders_d3d12_xboxseries.cpp Updated copyright for 2023 2023-01-09 09:48:21 -08:00