SDL/src/video
Frank Praznik be13328cb1 Remove SDL_SetWindowInputFocus
This was added to SDL2 for the Unreal Engine's implementation of menus and dialogs on X11, window types for which SDL3 has added built-in, cross-platform support.

Remove this function, as it was only ever implemented for X11 and is now basically useless aside from allowing annoying or malicious client apps to discretely steal focus. As the documentation states: "You almost certainly want SDL_RaiseWindow() instead of this function."
2024-07-03 15:08:21 -04:00
..
android vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error). 2024-06-27 15:25:10 -04:00
arm Go back to using compiler built-in macros in ARM assembly code 2024-01-24 14:12:50 +03:00
cocoa Numpad scancodes have non-numpad keycodes 2024-07-01 13:56:49 -07:00
dummy Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
emscripten Restore default behavior for keypad keycodes 2024-07-02 18:34:35 -07:00
gdk SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea() 2024-06-28 17:09:22 -07:00
haiku The keycode in key events is the base, unmodified, keycode for the current keyboard layout 2024-07-01 13:56:49 -07:00
khronos Updated to the latest version of the Vulkan SDK 2024-04-15 16:05:32 -07:00
kmsdrm vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error). 2024-06-27 15:25:10 -04:00
n3ds The text input state has been changed to be window-specific. 2024-06-24 11:20:08 -07:00
ngage Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
offscreen vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error). 2024-06-27 15:25:10 -04:00
ps2 video: lowercase some video backend names. 2024-01-25 15:22:57 -05:00
psp Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
qnx Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
raspberry Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
riscos Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
uikit The keycode in key events is the base, unmodified, keycode for the current keyboard layout 2024-07-01 13:56:49 -07:00
vita Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
vivante vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error). 2024-06-27 15:25:10 -04:00
wayland Numpad scancodes have non-numpad keycodes 2024-07-01 13:56:49 -07:00
windows Numpad scancodes have non-numpad keycodes 2024-07-01 13:56:49 -07:00
winrt The text input state has been changed to be window-specific. 2024-06-24 11:20:08 -07:00
x11 Remove SDL_SetWindowInputFocus 2024-07-03 15:08:21 -04:00
yuv2rgb Additional colorspace clarification 2024-03-05 16:47:36 -08:00
SDL_blit.c SDL_blit: remove SDL_BLIT_CPU_FEATURES override 2024-03-23 16:36:44 -07:00
SDL_blit.h Minor blitting cleanup 2024-06-29 00:10:08 -07:00
SDL_blit_0.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit_1.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit_A.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit_auto.c Fixed crash scaling very large surfaces 2024-01-19 13:06:12 -08:00
SDL_blit_auto.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blit_copy.c video: Remove MMX codepath from SDL_BlitCopy. 2024-05-20 16:37:41 -04:00
SDL_blit_copy.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blit_N.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_blit_slow.c Build with -Wfloat-conversion + fix all warnings 2024-06-03 21:33:29 +00:00
SDL_blit_slow.h Added a slow blit function to handle large pixel formats and colorspace conversion 2024-01-31 09:50:46 -08:00
SDL_bmp.c Removed short aliases for 16-bit pixel formats 2024-05-27 07:24:46 -07:00
SDL_clipboard.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_clipboard_c.h mark SDL_ClipboardTextCallback as SDLCALL 2024-02-11 18:55:40 +03:00
SDL_egl.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_egl_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_fillrect.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_pixels.c Minor blitting cleanup 2024-06-29 00:10:08 -07:00
SDL_pixels_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_rect.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_rect_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_rect_impl.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_RLEaccel.c Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
SDL_RLEaccel_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_stretch.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_surface.c Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
SDL_sysvideo.h Remove SDL_SetWindowInputFocus 2024-07-03 15:08:21 -04:00
SDL_video.c Remove SDL_SetWindowInputFocus 2024-07-03 15:08:21 -04:00
SDL_video_c.h fix type redefinition error after commit dfe4445214 2024-05-28 11:00:02 +03:00
SDL_video_unsupported.c ios: Move animation callback to its own typedef. 2024-06-12 15:10:16 -04:00
SDL_vulkan_internal.h Add SDL_Vulkan_DestroySurface functionality (#9817) 2024-05-16 17:41:15 -07:00
SDL_vulkan_utils.c Add SDL_Vulkan_DestroySurface functionality (#9817) 2024-05-16 17:41:15 -07:00
SDL_yuv.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_yuv_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
sdlgenblit.pl Removed short aliases for 16-bit pixel formats 2024-05-27 07:24:46 -07:00