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SDL_blendfillrect.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blendfillrect.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blendline.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blendline.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blendpoint.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blendpoint.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_draw.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_drawline.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_drawline.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_drawpoint.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_drawpoint.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_render_sw.c
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SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
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2023-03-02 09:42:32 -08:00 |
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SDL_render_sw_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_rotate.c
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test: don't use wiki urls for documentation comments
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2023-02-02 00:49:09 +01:00 |
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SDL_rotate.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_triangle.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_triangle.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |