SDL/src/render
2022-11-25 16:07:09 -08:00
..
direct3d Updated SDL_syswm.h for SDL 3.0 2022-11-23 14:05:59 -08:00
direct3d11 renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
direct3d12 renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
metal Updated Metal shaders 2022-11-25 16:07:09 -08:00
opengl Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
opengles reverted opengles removal. 2022-11-23 18:50:02 +03:00
opengles2 Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
ps2 Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
psp Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
software renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
vitagxm Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
SDL_d3dmath.c DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_d3dmath.h Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
SDL_render.c Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
SDL_sysrender.h reverted opengles removal. 2022-11-23 18:50:02 +03:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00