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direct3d
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Updated SDL_syswm.h for SDL 3.0
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2022-11-23 14:05:59 -08:00 |
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direct3d11
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renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
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2022-11-25 22:35:24 +03:00 |
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direct3d12
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renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
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2022-11-25 22:35:24 +03:00 |
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metal
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Updated Metal shaders
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2022-11-25 16:07:09 -08:00 |
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opengl
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Use Apple's nomenclature for macOS and iOS
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2022-11-25 16:00:06 -08:00 |
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opengles
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reverted opengles removal.
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2022-11-23 18:50:02 +03:00 |
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opengles2
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Re-added WinRT support until we're sure that it's no longer being used
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2022-11-23 10:41:43 -08:00 |
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ps2
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Don't compare pointer against '0', but NULL
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2022-11-16 21:47:43 +01:00 |
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psp
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Don't compare pointer against '0', but NULL
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2022-11-16 21:47:43 +01:00 |
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software
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renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
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2022-11-25 22:35:24 +03:00 |
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vitagxm
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Don't compare pointer against '0', but NULL
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2022-11-16 21:47:43 +01:00 |
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SDL_d3dmath.c
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DirectX 12 Renderer (#5761)
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2022-06-06 17:42:30 -07:00 |
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SDL_d3dmath.h
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Add support for SDL_render_d3d12.c to compile in C++ mode
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2022-06-26 15:35:18 -07:00 |
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SDL_render.c
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Use Apple's nomenclature for macOS and iOS
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2022-11-25 16:00:06 -08:00 |
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SDL_sysrender.h
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reverted opengles removal.
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2022-11-23 18:50:02 +03:00 |
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SDL_yuv_sw.c
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |