SDL/src/render/metal
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
2022-11-30 12:57:41 -08:00
..
build-metal-shaders.sh Fixed bug 5213 - Add support to metal in iOS/tvOS simulator 2020-12-09 07:23:47 -08:00
SDL_render_metal.m Update for SDL3 coding style (#6717) 2022-11-30 12:57:41 -08:00
SDL_shaders_metal.metal Add METAL shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_ios.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_iphonesimulator.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_osx.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_tvos.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_tvsimulator.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00