Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga b6f33a6870 https://bugzilla.libsdl.org/show_bug.cgi?id=4577
SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2).  The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels.  The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
2019-04-05 07:51:11 -07:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH 2019-04-04 17:01:02 +02:00
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docs Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE 2019-04-05 09:16:30 +02:00
include Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE 2019-04-05 09:16:30 +02:00
src https://bugzilla.libsdl.org/show_bug.cgi?id=4577 2019-04-05 07:51:11 -07:00
test configure.in: Rename configure.ac to fix an 'aclocal' warning 2019-04-02 05:31:08 -07:00
VisualC Fixed Visual Studio build 2019-03-16 19:46:37 -07:00
VisualC-WinRT
visualtest
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Xcode Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Xcode-iOS Fixed archiving the SDL dynamic library on iOS and tvOS 2019-03-19 11:02:43 -07:00
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CMakeLists.txt configure.in: Rename to configure.ac to fix an 'aclocal' warning 2019-03-25 23:01:32 +11:00
configure configure.in: Rename configure.ac to fix an 'aclocal' warning 2019-04-02 05:31:08 -07:00
configure.ac configure.in: Rename to configure.ac to fix an 'aclocal' warning 2019-03-25 23:01:32 +11:00
COPYING.txt
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Makefile.in configure.in: Rename to configure.ac to fix an 'aclocal' warning 2019-03-25 23:01:32 +11:00
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README-SDL.txt
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sdl2-config.cmake.in
sdl2-config.in
sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
sdl2.pc.in
SDL2.spec.in
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WhatsNew.txt Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE 2019-04-05 09:16:30 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)